
"Most games that disclose using generative AI on Steam don't go into much detail. Let it Die: Inferno was different. "AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics," it wrote. The AI content included "some parts of the background signboard textures," "some parts of the Records images," "some parts of the InfoCast videos," and "some parts of the voices and music.""
"Supertrick said AI images, for example, only appeared in background posters and secondary materials. "The planning team developed the concepts and text, ensuring they matched the game's world setting," the studio wrote on Steam (via ). "Based on these ideas, the art team designed the background art and used an AI tool that observes copyright laws and only to generate rough base images, which were painted over, refined, and adjusted by hand.""
Let It Die: Inferno integrates generative AI across certain in-game assets while retaining human oversight and editing. The game uses AI-generated elements in voices, music, background signboard textures, Records images, and InfoCast videos, with those outputs then edited by the development team. AI images appear primarily in background posters and secondary materials, where the planning team provides concepts and text and the art team refines AI-generated base images by painting over and adjusting them by hand. The studio framed AI voice use as intentional, and the game’s microtransactions and PVP focus have generated additional criticism.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]