
"It's been 18 years since the last Metroid Prime game, but I felt right at home in Metroid Prime 4: Beyond. Almost too at home. Whether fighting my way through a volcano, exploring a research base in a frozen tundra or getting lost in a vast desert, I couldn't shake the feeling I'd done this before. As the fourth game in a series, that's not a huge surprise, but it was my main disappointment in Metroid Prime 4: Beyond."
"No such reinvention has happened with Metroid Prime 4: Beyond. But that doesn't mean it isn't a great time - it executes the template for a Metroid Prime game extremely well. It's thrilling to see the series finally make the jump to HD, iconic bounty hunter Samus Aran has some intriguing new powers, there's a badass motorcycle to shuttle her around the game's open world hub and the game's design and art direction show Nintendo at its best."
"There isn't anything story-wise that you need to know before you jump into this adventure. As with all Metroid games, you take control of acclaimed bounty hunter Samus Aran, an ultra-powerful warrior with a mechanized suit full of fun tricks. The vast majority of the game takes place in first-person view where you can lock on to the many creatures trying to kill you and blast away with an ever-expanding arsenal."
Metroid Prime 4: Beyond follows the established Metroid Prime blueprint, offering polished first-person combat, scanning mechanics, and exploration across diverse biomes. The game finally moves the series to HD, grants Samus Aran new powers, and adds a motorcycle for navigating an open-world hub. Level design, art direction, and pacing showcase Nintendo's craftsmanship and create consistently thrilling encounters. The title does not reinvent the series and can feel familiar to longtime players, yet newcomers can jump in without prior story knowledge. Core mechanics emphasize lock-on shooting, an expanding arsenal, and the scan visor for progression.
Read at Engadget
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