Monster Hunter Wilds is notably more accessible compared to its predecessor, World, and has been designed to streamline gameplay. Capcom has made various aspects of the game easier, which may cater to new players. Many players feel more comfortable experimenting with different weapons, whereas older titles like World had a steeper learning curve that discouraged weapon-switching. With more time invested, players can appreciate the game’s depth despite its initial perception of lacking challenge, striking a balance between complexity and accessibility for both new and seasoned hunters.
Monster Hunter Wilds is far more accessible than World and streamlines many aspects of the game while encouraging experimentation with different weapons.
Despite initial concerns about its challenge level, after extended play, I found more enjoyment and depth in Wilds that I didn't expect.
Having previously felt intimidated by switching weapons in World, Wilds encourages a more flexible approach to weapon selection which enhances overall gameplay.
While simplification is evident, certain features that could have benefited from streamlining were retained, showing a mix of design choices in Wilds.
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