Outer Worlds 2 Has A Third-Person Mode Because Fans Begged
Briefly

Outer Worlds 2 Has A Third-Person Mode Because Fans Begged
"We didn't intend to do third-person when we first started the game," Adler told Game Informer in a recent interview. "We actually didn't start doing it until, really, maybe about two years ago or so."
""But again, about halfway through, we were like, 'I think people are really going to want this,' so we did an evaluation of how difficult it was going to be to implement it.""
"Adding a third-person option to Outer Worlds 2 wasn't easy. Every animation, weapon, mechanic, and setting in the upcoming RPG had been developed with the assumption that the game wouldn't include a third-person perspective. So all of that had to be tweaked to work correctly and look right when playing Outer Worlds 2 in either first-person or third-person. To help pull that off, the studio enlisted the help of an outside game studio, Disruptive."
The Outer Worlds 2 launches on October 29 as Obsidian's sequel to 2019's Outer Worlds, itself seen as a spiritual successor to Fallout: New Vegas. The sequel was originally planned without a third-person camera, but strong fan demand prompted the team to add that option about two years into development. Implementing third-person required reworking animations, weapons, mechanics, and settings that had been built for first-person. Obsidian enlisted outside help from studio Disruptive to ensure assets and systems functioned and looked correct in both first- and third-person perspectives.
Read at Kotaku
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