
Yoko Taro has continued working on game projects but many were canceled midway through development, preventing their release. Multiple canceled projects have created a perception that no work has been done, despite completed paid work that remained unreleased. The cancellations are not viewed as purely negative; a preference exists to fail repeatedly in pursuit of something worthwhile rather than release inferior titles. At G-CON 2025 in Korea, Yoko Taro appeared alongside Hideki Kamiya, who provided an update on the Okami sequel, while Taro emphasized optimism and a focus on quality over quantity.
"I often get told stuff like 'Why aren't you making a new sequel to ?' or 'Yoko Taro isn't doing anything,' but that's because recently, a lot of projects I was involved in got discontinued midway through development,"
"I've actually been working on some stuff, it's just that it never ended up seeing the light of day. I got paid for it, so I personally have no issues with that, but people seem to think that I haven't been doing anything just because none of the work I've done is being released."
"I don't view [the cancellations] as a negative thing,"
"I believe that if I'm going to release something weird, I'd be better off not releasing anything at all."
Read at Kotaku
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