Remedy's Firebreak, the studio's first foray into multiplayer games, draws inspiration from numerous successful co-op PvE shooters like Helldivers 2 and Warhammer 40,000: Space Marine 2. Game director Mike Kayetta emphasized the importance of analyzing competing titles to identify effective strategies and pitfalls. In addition, the team evaluated chaos in gameplay design by referencing Overcooked, aiming to balance player agency with disorder. This comprehensive approach reflects Remedy's commitment to creating a unique and engaging shooting experience for players, shaped by the lessons learned from predecessors.
Helldivers 2 was a big help... Remedy observed how the team at Arrowhead was able to navigate the ups and downs... to inform best practices for a game like FBC: Firebreak.
If it's a session-based co-op shooter, we've played it into the ground...including Warhammer 40,000: Space Marine 2, Deep Rock Galactic, Aliens: Fireteam Elite, and more.
We looked at Overcooked quite a bit, because we wanted to see... that is such a fun type of chaos, where things get out of hand, but you still feel like you have meaningful agency.
Remedy looked to the past of co-op successes and struggles to help shape its first multiplayer game.
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