"When we started thinking about what that gimmick could be for Minish Cap, first, we knew it couldn't be that far-removed or out-there from the world of Zelda," said The Minish Cap director Hidemaro Fujibayashi in a 2004 interview in Nintendo Dream magazine. "I started thinking, what feature[s] of these game worlds could we possibly expand on, what dimension could we explore? Front and Reverse, Past and Future, Light and Darkness... we'd done all these before, but could some other pairing remain? I racked my brain until I realized--ah hah, if we make Link small, that would be like entering a whole 'nother world within his own."
The Minish Cap's hallmark shrinking feature led to an overworld that was absolutely packed with puzzles to solve. Its clever use throughout the game makes it one of the best examples of The Legend of Zelda designers inspiring wonder, and it's an aspect of the game that still stands out 20 years later.
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