The new Metroid Prime art book offers rare insight into Nintendo's design process
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The new Metroid Prime art book offers rare insight into Nintendo's design process
"Most of the book consists of detailed concept art of environments, common enemies, bosses, and Samus Aran herself. It's awesome to see it all, including assets that didn't end up making the cut in the games, preserved in this book. The book goes from game to game, from the GameCube to the Wii, ending with a brief dive into Metroid Prime Remastered on the Nintendo Switch, a remake that apparently took about four years to make."
"Cameron Faulkner is an editor covering deals and gaming hardware. He joined in 2018, and after a two-year stint at Polygon, he rejoined The Verge in May 2025. Metroid Prime 1-3: A Visual Retrospective is a fabulous resource for learning more than I ever thought I'd be privy to about Nintendo and Retro Studios' ambitious first-person adventure series. The 210-page hardcover book launches on October 28th, weeks before the series makes its long-awaited return with Metroid Prime 4: Beyond on the Switch and Switch 2."
A 210-page hardcover compiles extensive Metroid Prime concept art, covering environments, common enemies, bosses, Samus Aran, and unused assets. The volume sequences material game by game from the GameCube entries through the Wii releases, concluding with a concise look at Metroid Prime Remastered on Nintendo Switch, a remake that reportedly took around four years to create. The collection includes developer commentary, including candid remarks from series producer Kensuke Tanabe. The book launches October 28 and retails for about $50, with a 35-page high-resolution sample available through Nintendo. Metroid Prime 4: Beyond receives no coverage.
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