The article explores the concept of 'tsundoku' in gaming, analogous to owning unread books, by discussing the ever-increasing backlog of unfinished or unplayed video games. With many new titles released, especially blockbuster games, the average length of game completion has risen significantly. Research indicates that as few as 10% of players finish games due to extended lengths, leading to diminishing returns for developers as production costs rise without a proportional increase in revenue. Experts suggest shorter games may lead to better player engagement and satisfaction.
"Games got bigger each year, and then, over the span of 10 years it's been an insane jump in game length."
"The longer a game is, the lower the number of players who finish it."
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