The Witcher 4 Won't Drag Players Down With Fetch Quests
Briefly

The Witcher 4 aims to build on lessons from previous titles, especially regarding quest design. CD Projekt Red's narrative director confirmed that the game will eliminate fetch quests, emphasizing that a quest must provide valuable experiences to the player. The core philosophy is to ensure players care about their actions within the game. An early tech demo was showcased, representing progress in development with a console-first approach. No release date has been announced, and the game might launch in the next console generation.
"We don't do fetch quests," Webber told GamesRadar, before expanding upon the reasons for that decision.
"A quest has to be something interesting," said Weber. "I have to feel, as a player, that if I played that quest, my time was well spent and not just spent."
Weber went on to explain that CDPR's core philosophy is "to let people care about what they're doing," and that edict remains in place for The Witcher 4.
An early look at The Witcher 4 was shared during State of Unreal in June. But as impressive as that was, CDPR later explained that it was a tech demo set in The Witcher 4 rather than the actual game.
Read at GameSpot
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