Typewriters, stinky carpets and crazy press trips: what it was like working on video game mags in the 1980s
Briefly

In the summer of 1985, the author recalls attending the Commodore computer show in London, eager to meet Julian Rignall, a revered games magazine reviewer. The event was bustling with fans clamoring for autographs, showcasing the immense popularity of gaming magazines like Crash and Zzap!64 during the boom of home computers. Rignall, surprised by the fanfare, reflects on his unexpected celebrity status and the crucial role these magazines played as the primary sources of gaming news. His newly released book, The Games of a Lifetime, offers insights into the behind-the-scenes evolution of the gaming journalism industry.
It was a time when information about game developers was scarce, so magazine reviewers were the stars of the industry—akin to social media influencers today.
Rignall recalls the shock of being swamped by fans, saying, 'We just didn't expect anything like that. I had no idea readers would be so interested in us.'
Read at www.theguardian.com
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