Blue Prince is an innovative architectural puzzle game that invites players to explore a mansion laden with secrets. The gameplay revolves around choosing which room to enter when reaching a door, allowing players to engage with the house in a reflective manner. The game combines nostalgia and melancholy, encouraging players to ponder their surroundings. It draws comparisons to other iconic haunted houses in gaming, each richly designed but filled with puzzles and occasionally charming monsters, blending fear with whimsy in a unique storytelling medium.
The whole game is a rumination on houses and how we live in them. Nostalgic and melancholic, it feels designed to make us look harder at what surrounds us.
The great twist of this early LucasArts adventure is that all kinds of spooky things are happening, but the fiends and monsters you meet are often surprisingly charming.
Nestled amid the foreboding Arklay mountains outside Raccoon City, the Spencer mansion is what would have happened if the murderer from the Saw movies had become an architect.
Finch house is a monument to the doomed family who once lived there, which explains why the bedrooms are sealed off like museum exhibits.
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