
"I recently had the opportunity to discuss the state of Overwatch 2 with game director Aaron Keller and associate game director Alec Dawson in an exclusive interview for GameSpot, and it seems a lot of this dramatic turn-around boils down to two things: an increased emphasis on responding to player feedback, and a sharp pivot away from the "conservative" mentality the Overwatch 2 team once clung to. The result is a vastly improved game that is taking big swings with more efficiency."
"Be it Stadium mode, Perks, the inclusion of heroes with never-before-tried mechanics, map voting, hero bans, or one of the many other tweaks and additions made to the game, Blizzard is not shying away from shaking up Overwatch 2's core gameplay loop; Season 18 is no exception. And according to Keller and Dawson, all these changes are just the beginning of the studio's push to "explore how big" Overwatch can become."
Overwatch 2 underwent a notable turnaround driven by prioritizing player feedback and moving away from a conservative development mindset. The development team implemented bold features and systems such as Stadium mode, Perks, heroes with novel mechanics, map voting, and hero bans to revitalize the core gameplay loop. Season 18 continues the push with additional tweaks and experiments. The studio frames these changes as the start of a broader ambition to expand Overwatch's scope and willingness to take risks. Earlier criticisms targeted detachment from the original's principles and problematic monetization decisions.
Read at GameSpot
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