Why Did Silksong Take So Long? It's Not What You Might Think
Briefly

Hollow Knight: Silksong releases on September 4 after years of development and community concern that the game might never launch. Team Cherry founders Ari Gibson and William Pellen said the project was not stuck and always progressed, but development took time because the studio is small. The 2017 Hollow Knight's enormous success, exceeding 15 million sales, let the Australia-based team develop the follow-up at their own pace. Silksong began as an expansion but grew into a full standalone title, contributing to the longer timeline. The team minimized public updates and prioritized working on the game over frequent communications. Silksong had been scheduled before June 2023 but did not release then.
"It was never stuck or anything," Gibson told Bloomberg. "It was always progressing. It's just the case that we're a small team, and games take a lot of time. There wasn't any big controversial moment behind it."
"All we could really say is, 'We're still working on it.'"
"Instead of popping up and bugging people for the sake of it, it felt like our actual responsibility was just to work on the game."
Read at GameSpot
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