In Season 2 of The Last of Us, Kaitlyn Dever plays Abby, a pivotal character whose introduction differs from the video game's approach. Writer Neil Druckmann emphasized that the TV show's non-interactive nature necessitated earlier contextualization of Abby's backstory, contrasting with the game's gradual reveal through gameplay. This adaptation allows for a more immediate connection with viewers. Showrunner Craig Mazin explained that the narrative adjustments were made with careful consideration to enhance the impact of the story, ensuring audiences remain engaged without spoilers between seasons.
We can withhold certain things and make it a mystery that will be revealed later in the story. We couldn't do that in the show because you're not playing as her.
If we were to stick to a very similar timeline, viewers would have to wait a very, very long time to get that context.
When I say 'messed around,' I mean scientifically determined in a narrative way what we thought would be most impactful.
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