Witcher 3 Director's Vampire Game Might Be A Literal Time Suck
Briefly

The Blood of Dawnwalker, directed by Konrad Tomaszkiewicz, introduces players to Coen, a half-human/half-vampire character facing a critical race against time to save his family. Unlike The Witcher 3, where players could indulge without consequences, this new action-RPG imposes a finite timeframe that influences gameplay. Players must strategically engage in missions, knowing that unnecessary delays could lead to dire consequences for Coen's family. This time management system is designed to enhance narrative depth and emotional engagement, emphasizing the game's theme that both action and inaction carry weighty consequences.
If you had some resource, and you know that maybe if you don't go, something would happen--then your thinking about this game would be different, and maybe the immersion would be better, and maybe your emotions would be different.
We want the time system to be part of the narrative experience, and part of the whole 'both action and inaction have consequences' [approach]. It will work in interesting ways.
Read at GameSpot
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