Shadow of the Erdtree reintroduced me to Elden Ring by kicking my ass
Briefly

Most of my time with the DLC has been wrapped up in exploring Belurat, Tower Settlement, one of the legacy dungeons that dot the map. Belurat is a labyrinthine place, filled with lovely blind corners from which enemies can ambush me and attractive puke-brown waterfalls that lead to at least one of the DLC's poison swamps.
Despite that enticing description, Belurat is a really pretty place. It's cast in the same pallor of pale gold as any location in the base game. And I loved looking up at the skybox and seeing what looked like billowing fabric cascading down from the sky as though the whole dungeon were covered in a gauzy funeral shroud.
The dungeon's inhabitants, though, are less pretty to look at and not pretty at all to fight. The most basic enemies I faced were shadowy humanoid creatures, scorpions, and huge scraggly birds. Most of the time, the humans didn't bother me unless I got too close or ventured into their line of sight. However, there was a hardier version of the humanoids who kicked the living crap out of me.
Playing Elden Ring successfully means keeping challenging enemies in mind, despite most creatures in the dungeon being easy to kill, which can lead to self-made problems.
Read at The Verge
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