Star Citizen Dev Is Forcing Employees To Work Seven Days A Week - ReportCloud Imperium Games is requiring employees to work seven days a week leading up to CitizenCon, highlighting significant crunch culture in the gaming industry.
"The whole studio was burning the candle at both ends" - Two of Halo 2's most important designers reflect on the beloved sequel's working conditionsHalo 2's development was marked by crunch and mismanagement, leading to significant stress for the team and complications in production.
Star Citizen Dev Is Forcing Employees To Work Seven Days A Week - ReportCloud Imperium Games is requiring employees to work seven days a week leading up to CitizenCon, highlighting significant crunch culture in the gaming industry.
"The whole studio was burning the candle at both ends" - Two of Halo 2's most important designers reflect on the beloved sequel's working conditionsHalo 2's development was marked by crunch and mismanagement, leading to significant stress for the team and complications in production.