#judas

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Video games
fromKotaku
4 days ago

System Shock 2 Director Says He Couldn't Make Space Bioshock

Judas will differ from BioShock by avoiding future-setting constraints and focusing on distinct themes, characters, and gameplay direction.
Video games
fromKotaku
6 days ago

Don't Expect Judas Or BioShock 4 For At Least Another Year

Take-Two plans major fiscal-year releases centered on GTA VI, with Judas and BioShock 4 delayed at least 12 months.
Video games
fromWGB
2 weeks ago

Ken Levine Says Judas Is Nearing the Finish Line and Will Be Far More Reactive Than BioShock

Judas development is nearing completion, with teams finalizing features and signing off as launch approaches, aiming for far greater replayability through reactive systems.
fromGameSpot
2 weeks ago

Ken Levine On Why He Quit Making BioShock Games--"Scary And Risky And Crazy"

Levine said BioShock remains “very important” to him and that he feels “incredibly fortunate” to have worked on a franchise that means so much to so many people. He stepped away in part because he “didn't have a lot else to say in that world.” He also reflected on how working on established franchises can be something of a trap, describing how a franchise can define and own a creator if not handled carefully.
Video games
Video games
fromGameSpot
5 months ago

Judas Creator Sheds New Light On The Game's Main Character And Setting

Judas is a science-fiction 'Judas simulator' roguelite set on a dynamic, procedurally generated colony ship where player choices shape alliances and world layout.
Video games
fromGameSpot
7 months ago

Judas Is Ken Levine's "Biggest Radical Departure" Since BioShock, He Says

Judas is a single-player narrative-driven game that departs radically from BioShock mechanics by using a modular narrative Legos system and player-driven relationships.
Video games
fromGameSpot
8 months ago

Judas Release Date Isn't Ready To Be Revealed Yet, But Here's How You'll Make Frenemies In It

Judas centers on player choices that shape relationships with three key characters who can become empowered villains, making trust decisions emotionally and mechanically consequential.
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