Games
fromThe Verge
7 hours agoThere's nothing like an RPG over vacation
People of Note is a music-themed RPG that offers a relaxing gaming experience while featuring a journey of an aspiring pop singer.
PlayStation has announced a new contest called The Playerbase, allowing winners to have their likenesses scanned to appear in PlayStation games, starting with Gran Turismo 7.
Horizon Zero Dawn Remastered makes a number of visual overhauls to the sci-fi epic that border on artistic reinterpretations. It also comes with more NPCs and other improvements that make the open world feel more detailed and lived-in.
Timber Rush is about numbers going up in the crudest way imaginable, a clicker game that barely even features clicking, in which you move your woodcutter side to side as increasing numbers of increasingly silly logs fly around the screen.
Some part of me feels that could just as easily be one of those mementos of Earth. That's because playing feels like stepping through time, which is neither a comment on the quality of its gameplay or its fidelity, both places in which it is no slouch. Rather, it's a comment on its essence.
Why does Hasbro keep shutting down studios instead of releasing games? Project Windless was the surprise hit out of last week's PlayStation showcase and its developers have been using genAI for the early development phase. And would it kill publishers to stop delisting old versions of their games? It's the latest edition of Morning Checkpoint, Kotaku 's daily roundup of gaming news, rumors, and culture.
What this means for the future of , once pitched as the first building block in an ambitious open-world metaverse , is currently unclear. But apparently the mission, the shooter's highest-profile bit of upcoming content, is canceled. Build a Rocket Boy and IO Interactive didn't immediately respond to requests for comment. The most surprising part of Insider Gaming 's report is that Build a Rocket Boy was apparently the one pushing to end the ill-fated partnership, a decision influenced by the 's "desire to bring its publishing in-house and gain more control over its future."
Danganronpa and The Hundred Line: Last Defense Academy are the types of games it's hard to get a big company behind. One's a murder mystery about teenagers killing each other, the other is a sprawling visual novel with 100 different endings. Kazutaka Kodaka, the lead on both these projects, explained how he gets games like this out the door, and it sounds like the key to getting a teenage deathmatch murder mystery approved is lying to your bosses.
The gun stopped me. I did it again. Once again, the alien gun said no. When I tried once more, my weapon friend stopped me yet again...but warned that, next time, it wouldn't. If I wanted to interrupt this scripted moment and shoot the bad guy in the face, it would let me do that. And so I pulled that trigger again, and the game reacted, and I laughed.