Studio NEiDA operates at the intersection of architectural practice, research, and curatorial work, focusing on how buildings emerge from the material and cultural conditions of a place.
Craft is often defined as skill in making things by hand, but this interpretation is being challenged by AI. Craft transcends physical interaction; historical figures like Mozart and Beethoven exemplify mastery without traditional methods.
Yale came to me and said there isn't an overarching book about the history of printmaking; they wanted it to be about the printed image. There are a lot of books about printing-about the history of journalism or the history of books, the printing press and the printed word-but not so much about the printed image and its processes. So that was my challenge.
"Nostalgia is my favorite feeling," said Madison Feely '26, who referenced childhood classics including "Where the Wild Things Are" and "Little Women" in her collection, "Homebody." She emphasized that her designs celebrate a well-lived childhood, honoring the authors and illustrators who allow her to relive it each time she opens their books.
The ridges of eucalyptus bark, the geometries of shell formations, moss-covered trees, Indigenous grasslands and the hidden networks of fungi beneath the soil. These landscapes produce organic yet abstract patterns - natural systems that quietly shape the way we see and design the world around us.
Sand Art is a game by Kory Jordan and published by 25th Century Games for two to four players ages 10 and up. It takes about an hour to play, and has you collecting resources and then coloring in a bottle, making art in a bottle out of sand, in case the name didn't give away the plot. Gameplay Overview: Sand Art has you gathering and mixing sand, which is used to fill your bottle.
There's a particular kind of panic that hits when you're facing a creative problem, and the well just feels... empty. Every idea seems stale. Every solution feels recycled. And the question creeps in: Have I finally used up all my good ideas? Maybe it's your third attempt at solving the same design problem, and every solution feels like a pale echo of something you've already tried. Or perhaps you've been churning out work for months, and suddenly the spark you used to rely on? Gone.
Poetry and artificial intelligence can appear as oppositesone deeply human; the other cold and mechanical. Sasha Stiles sees them as expressions of the same impulse. Poetry, the Kalmyk- American poet argues, is one of our most ancient and enduring technologies, a system of meter and rhyme invented to store vital information. She views AI as its natural heir. Stiles's path to AI began with literature, not code.
A graphic designer that isn't limited to working in 2D, Ward Goes has been working in aluminium of late. His recent solo show in Rotterdam, Literally Anything, was full of things that moved beyond the screen or printed page, including some wonderful metal signage and archival storage. The exhibition at Alley Space was the result of the designer's decision to pursue more tactical investigations alongside his commissioned work at the start of 2025.
On May 16, 2026,Iris van Herpen: Sculpting the Senseswill make its North American debut at the museum, showcasing more than 140 haute couture creations alongside contemporary art from artists such as Philip Beesley, Rogan Brown, Casey Curran, Kim Keever, and Nick Knight, in addition to unique design and scientific artifacts. The much-anticipated exhibit, which will run through December 6, 2026, will explore how renowned Dutch fashion designer Iris van Herpen fuses various mediums of expression.
It captures seven different femininities during an all-day pool party, enjoying themselves while revealing their distinctive styles. Creative Direction, Production & Styling by Maria Gkin. Photography by Eliza Poultidou. The models are Vanessa Otilia, Cyka, Alvina Chamberland and Angelica Komninak. The concept examines the thin line between what is seen as acceptable and what has been labelled ugly or immoral, explored through each woman's personal story. Textures, colours, makeup and styling come together, breaking down stereotypes and highlighting fashion as a means of freedom
Accessible from three sides, the booth is shaped by approach and visibility rather than a single frontal orientation. The primary entry is marked by an angled portal set back from the site edge, establishing a layered visual field rather than an immediate overview. From this offset threshold, overlapping planes of tiles, textures, and color unfold gradually, encouraging movement through depth rather than direct access.