Video games
fromKotaku
2 days agoEpic Is Reportedly Making A Disney-Themed Extraction Shooter
Epic is developing an extraction shooter featuring Disney characters, expected to launch in November.
Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation.
I haven't played Crimson Desert enough, but we had everything that I've seen from Crimson Desert in the plans for that game. It was signed with a big publisher that has a lot of famous IPs...And then they just changed business direction again and wanted to focus on their existing IPs instead of new ones. They broke up with us on a text message, which I will never forgive them for.
Each layered element is independent, all housed within one object on your timeline. Multiple elements can be combined into a Flipbook by using the multi-select function. This allows for users to shift, organise, and retime frames.
In this book, you will learn how to use artificial intelligence to create mini-games. You will attempt to recreate the look and feel of various classic video games. The intention is not to violate copyright or anything of the sort, but instead to learn the limitations and the power of AI. Instead, you will simply be learning about whether or not you can use AI to help you know how to create video games.
Learning time awareness plays a quiet role in how people think, act, and learn. It shapes how long someone stays focused, when they respond, and how they pace tasks. Many learners use this skill daily without naming it. Skill based arcade gameplay offers a clear way to observe this behavior. Players rely on timing, not chance. Each action depends on when it happens. Over repeated play, players develop a better sense of time perception in games and beyond.
Through the tiny window of short clips on Instagram and TikTok, Mary's world seems enchanting and vast. Bree's work exudes melancholic emotion and ethereal femininity, painting the surfaces of Mary's world in the vibrating style of stop-motion animation, dappled with sparkling light and computer-generated surfaces so convincing it feels like you could pose the model with your own hands. O'Donnell sat down with us to talk a bit about her process creating textures and her life's work making magic real.
According to Rémi Verschelde, project manager of Godot Engine and co-founder of the platform's financial backer W4 Games, the never-ending wave of "AI slop" pull requests on Godot's GitHub is becoming "increasingly draining and demoralizing" for its maintainers, to the point that over 4,600 pull requests are currently open on the engine's GitHub page.
Kaplan says that he does see AI as something that could potentially help with some of the more mundane logistical sides of game development, but he feels that the technology and its peddlers are "overconfident" in what it offers. He tells a story of how he used ChatGPT to try to solve a UI problem, as that isn't his area of expertise, and the bot "overconfidently" gave him the wrong answer.
Project Genie, which is currently only available for Google's AI Ultra subscribers, uses AI to build virtual worlds. That sounds interesting, if not necessarily revolutionary. Videogame developers already model and build virtual worlds all the time. Project Genie's simple concept, though, belies the tech's potential impact. The new system, and the Genie 3 model behind it, have the potential to forever change how videogames are built and played.
Yes, vibe-coding apps like Claude Code and Replit make it possible to build games, too, but Moonlake is purpose-built for the task. It will never ask you to copy a snippet of code, offers templates to start with if you'd like, and has straightforward paths to bring in your own assets, too. It remembers your vision and constantly works to improve it alongside you.
AI-driven authoring is our second major area of focus for 2026. At the Game Developer Conference in March, we'll be unveiling a beta of the new upgraded Unity AI, which will enable developers to prompt full casual games into existence with natural language only, native to our platform - so it's simple to move from prototype to finished product.
The new chapter will include not only a game but a novel and music, the company said in a press release. The developer revealed the new IP via a live-action teaser, with an actor reading lines from William Blake's poem, The Sick Rose. A painting then fell from the wall, and the actor then turned over an hourglass with red sand, with a tagline stating "The door won't stay closed."
Wolfjaw Studios offers a comprehensive array of proprietary tech combined with best-in-class development, production, and engineering expertise, and architectural innovation to deliver fully customized, mission critical backend systems and solutions for many of the most popular multiplayer game franchises in the world. The company's unblemished track record of zero failed launches stands alone in the video game industry, across more than 600 million unique players and peak CCUs of >30 million (and growing).