I'm 23 and make over $170k as a video game artist and I sell courses at $30kYou can earn a great income from a passion rather than a boring job.The gig economy offers opportunities for additional income streams.
"It's like a classic piece of art" Doom: The Dark Ages' director on revisiting the original boomer shooter for inspirationDoom: The Dark Ages draws inspiration from the original title, emphasizing slower projectiles and maze-like gameplay.
Analogue3D's Retro Console Proves the N64 Controller Was the Worst EverThe N64 controller is fundamentally flawed despite nostalgic fondness.
"It's like a classic piece of art" Doom: The Dark Ages' director on revisiting the original boomer shooter for inspirationDoom: The Dark Ages draws inspiration from the original title, emphasizing slower projectiles and maze-like gameplay.
Analogue3D's Retro Console Proves the N64 Controller Was the Worst EverThe N64 controller is fundamentally flawed despite nostalgic fondness.
Kentucky Route Zero Is An Original Because It Steals Widely And FreelyKentucky Route Zero celebrates its fifth anniversary as a unique blend of video game and other artistic influences, standing out through its intricate details.
27 years ago, record holder for longest cutscene in a video game Hideo Kojima said that the "one thing" he didn't want in Metal Gear Solid was characters just "blabbering at each other for 4 or 5 minutes"Hideo Kojima's perspective on cutscenes evolved from skepticism to embracing lengthy sequences, reflecting the changing narrative demands of video games.
What makes video games the ultimate canvas for artists?Fred Hoffman's transition from traditional illustration to game design led to deeper engagement with his artwork through video games.
The secret behind why Alien: Rogue Incursion's Xenomorphs are so terrifyingThe design of Alien: Rogue Incursion is deeply rooted in the artistic vision of the 1970s, blending nostalgia with futuristic elements.
15 Years Later, One Absurd Action Game Feels More Important Than EverBayonetta redefined character action games, combining stylish combat and a whimsical story featuring a powerful witch protagonist.
Games with egyptian aesthetics?There are many games with rich ancient Egyptian aesthetics that can inspire video game design.
Silent Hill 2 owes much to Christina Aguilera at the 1999 Teen Choice AwardsSilent Hill 2 features design inspiration from Christina Aguilera's 1999 Teen Choice Awards appearance, sparking fan discussion for over 20 years.
10 Years Later, I Think I Finally Understand Alien: Isolation Hate--But It's Still A MasterpieceAlien: Isolation remains an outstanding horror game with complex AI, yet its brilliance is overshadowed by a lack of recognition and sequels.
Astro Bot reviewAstro Bot defies expectations as a vibrant 3D platformer, celebrating PlayStation's history while introducing innovative gameplay mechanics.
10 Years Later, I Think I Finally Understand Alien: Isolation Hate--But It's Still A MasterpieceAlien: Isolation remains an outstanding horror game with complex AI, yet its brilliance is overshadowed by a lack of recognition and sequels.
Astro Bot reviewAstro Bot defies expectations as a vibrant 3D platformer, celebrating PlayStation's history while introducing innovative gameplay mechanics.
Echoes of Wisdom's best trick is turning Zelda into a dungeon masterEchoes of Wisdom innovatively expands upon Link's Awakening's dungeon creation system, enhancing flexibility and community interaction in a Zelda game.
Assassin's Creed Shadows has got one massive, gorgeous, secret weapon up its sleeve to make it more immersive than ever: cloudsGorgeous skyboxes are crucial for immersion in open-world games, significantly enhancing player experience.
Shinji Mikami Thinks Modern Games Take Themselves Too Seriously, And Shadows Of The Damned Shows He's RightShadows of the Damned confidently embraces its video game nature amidst an industry tilting towards realism, offering a unique, humorous experience.
20 Years Ago, Nintendo Made an Iconic Mario Game With One Glaring FlawThe ability to engage or flee from encounters in Paper Mario games aids accessibility for physically disabled players.