"It's like a classic piece of art" Doom: The Dark Ages' director on revisiting the original boomer shooter for inspiration
Briefly

Doom: The Dark Ages, the latest installment in the long-standing series, reflects a deep homage to the original Doom. Director Hugo Martin highlighted how the team revisited the classic shooter for inspiration, focusing on game mechanics such as slower enemy projectiles that create a maze-like environment. This is a departure from the fast-paced action of Doom Eternal. Martin compares studying the original to appreciating classic art, indicating that each exploration reveals new insights. The game also unexpectedly draws influence from Batman comics, showcasing the series' diverse inspirations.
"It's like a classic piece of art. It's like a painter going to a museum and studying the Norman Rockwell painting he's already studied 50 times. Every time you look at it, you learn something new."
"The projectiles start to collect in the world, and they create this maze that the player has to weave through."
In The Dark Ages, it felt better to focus the threats and the targets along the horizon line. It's a movement shooter still, but the movement is more about what's happening along the X-axis."
Interestingly, it actually took an unexpected influence from a classic Batman comic.
Read at VG247
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