
"It's dull as hell. I don't believe it; it takes me out of the immersion. People are saying it helps the immersion because it's reactive. It takes me out of the experience because I just hear something that doesn't sound like a human being in jeopardy, or in combat, or excitement, or whatever emotion you're supposed to be aiming for,"
"Maybe go back to those actors you paid however much money to clone their voices; maybe get them in the booth and re-record that stuff. Just saying. You've got the money now, spread the wealth,"
"I don't really think it's legitimate. If you're going to not record the lines in the first place and just use AI to take somebody's voice and manipulate it however the hell you want, that's a problem."
Using AI to generate or clone voice lines can replace human recording and potentially deprive actors of paid work. Some studios have recorded actors and then used AI to extend those voices into many additional lines without further human performance. Many actors are not wealthy and often struggle across careers, so job displacement has significant economic consequences. Current AI voice output can sound flat or emotionally unconvincing, reducing player immersion despite being reactive. Successful commercial releases that used voice-cloning create opportunities to return original performers to studios to re-record lines and redirect revenue to pay talent.
Read at GameSpot
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