BioShock Creator Thinks We Still Don't Really Know "What Games Are" After 50 Years
Briefly

Ken Levine, a veteran game developer, notes that while generative AI is a powerful tool, it has significant limitations in storytelling and persistence.
Levine believes that current AI capabilities fall short of creating detailed narratives, emphasizing, 'It doesn't know how to do that,' referring to the creation of a coherent and compelling story.
In discussing his latest game Judas, Levine mentions the elevated stakes involved, stating, 'We've actually never made a game before really where the stakes were this high.'
Levine highlights the practical uses of AI in game development today, focusing on technical tasks like managing bug databases rather than narrative creation.
Read at GameSpot
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