The latest version of Rockstar's RAGE engine for GTA 6 appears to feature procedural object generation, meaning the game can create objects differently each time, adding variety and realism to the world.
If GTA 6 does have procedural object generation tech, what will it really mean? The tech allows objects to be generated differently each time, which some have suggested would add variety and realism to the game world.
Fans had previously predicted that GTA VI would make use of Take-Two patents for procedural interiors, which could help create more realism.
The tech could save devs from having to add every tree and bush individually, but players may not know which objects were placed in this way.
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