Unreal Engine, especially after Epic's acquisition of Quixel, enables developers like Matt Newell to create realistic game environments with ease. Newell, a photography enthusiast from Japan, used Unreal Engine 4 initially for hobby projects and later developed Lushfoil Photography Sim, focused on capturing real-world locations. The accessible resources provided by Epic, including the free Megascans library, have been crucial in allowing Newell to efficiently utilize photorealistic assets while managing the limitations of solo development. The game highlights real places he has personally explored, bringing authenticity to the virtual experience.
"Epic had made the Megascans library free, that's a huge library of photo-scanned assets. Without the Unreal Marketplace... I'm not sure this project would have been possible."
"Game development was never first, but I always had an interest in games that leveraged new technology... to produce amazing visuals."
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