Essentially, there are two modes in Rive: "Design" for UI creation and editing, and "Animate" for developing animations, each with its distinct functionalities.
In the "Animate" tab, the state machine is utilized to set keyframes and manage timelines through nodes, a crucial aspect for prototyping interactions.
Transferring layouts from Figma to Rive is straightforward: copy as SVG and paste it in Rive, but prepare it as clean shapes without images.
In Rive, each button state is represented by a timeline, and you can customize playback modes or specific playback areas for each animation.
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