'Avowed' Director Is Not Trying To Make Games That 'Fill Hundreds Of Hours'
Briefly

Avowed distinguishes itself in the RPG genre through its efficient use of player time, with a runtime of 30 to 50 hours that eliminates unnecessary filler. The game maintains a sense of urgency that makes every moment feel meaningful, driving players through its expansive The Living Lands. Director Carrie Patel emphasizes the importance of intentionally placed content, highlighting Obsidian Entertainment's approach to narrative and quest design. As an alternative to the lengthy gameplay of contemporaries, Avowed presents a refreshing experience that still feels grand and engaging.
A big part of what makes one of the year's best games isn't its punchy combat or remarkable art direction, but its efficient use of player time.
Players never feel like they're wasting time exploring Avowed's The Living Lands.
One of our strengths as a design studio is in our quest and our narrative development. That's not just writing dialogues for characters, it's also how we tell the story.
It's a breath of fresh air to play something that feels like it has a sense of urgency to it in comparison.
Read at Inverse
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