Talha & Jack Co are exploring the challenges and joys of stop-motion video game development, particularly with their upcoming project, Mashina. Co-developer Jack King-Spooner highlights the tedious nature of creating cutscenes, where even minor disruptions can result in significant setbacks. The resurgence of stop-motion games is influenced by crowdfunding successes and a niche interest in the tangible nostalgia of handmade elements. The studio's commitment to this art style reflects a broader trend in the gaming industry, merging physical creativity with digital experiences.
One of the biggest lessons of working on stop-motion video games? Rolling up your sleeves - literally.
You spend maybe half an hour doing one of the cutscenes. The cutscenes are the most precarious things because you have to have everything in the scene exactly the same.
The seemingly innocuous gesture of rolling up your sleeves is one of many considerations that studios need to keep in mind when experimenting with handmade characters.
Aside from the clear promotional aspect of standing out in an ever-increasing crowd, the team is fond of the playful and physical nostalgia of action figures.
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