
"Most design problems aren't 'design' problems. They're 'Thinking' problems.They're 'Clarity' problems.They're 'Too-many-tabs-open' problems. More prototyping. More pixel-shifting. More polish in Figma alone isn't going to help you with those. For me, without clear thinking, Figma just results in more confusion, more mess, and more mockups than I can mentally manage. The Problem: Figma wasn't the bottleneck - my thinking was"
"Like most UX/UI designers, I used to jump straight into Figma the moment I had a product idea or a design task to complete. I'd tweak colors, mock up screens, build components, and then... get stuck. Not because I didn't know how to design, but because I didn't know what I was designing - who it was for, how it solved the problem, and what the business actually needed from it."
Many design problems originate from unclear thinking rather than tool limitations. Excess prototyping and pixel-level polish in Figma magnify confusion when user needs, success criteria, and business goals are undefined. Designers who jump straight into mockups often tweak visuals and components repeatedly and then stall because the underlying problem remains unspecified. Aimless designing leads to constant redesigns, surplus mockups, and wasted time. Effective design requires clarifying the problem, defining the audience, specifying how the solution solves the problem, and aligning with business needs before extensive prototyping.
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