
"Most design problems aren't 'design' problems. They're 'Thinking' problems.They're 'Clarity' problems.They're 'Too-many-tabs-open' problems. More prototyping. More pixel-shifting. More polish in Figma alone isn't going to help you with those. For me, without clear thinking, Figma just results in more confusion, more mess, and more mockups than I can mentally manage. The Problem: Figma wasn't the bottleneck - my thinking was"
"Like most UX/UI designers, I used to jump straight into Figma the moment I had a product idea or a design task to complete. I'd tweak colors, mock up screens, build components, and then... get stuck. Not because I didn't know how to design, but because I didn't know what I was designing - who it was for, how it solved the problem, and what the business actually needed from it. I was designing aimlessly.Which meant I was redesigning constantly.Which meant I was wasting time."
Design problems often reflect unclear thinking, lack of problem definition, and scattered attention rather than visual design issues. Excess prototyping, pixel adjustments, and added polish in Figma will not resolve unclear goals or audience needs. Without clarity, Figma work produces confusion, messy files, and an overwhelming number of mockups. Many designers jump straight into Figma, tweaking colors and building components before understanding who the product is for, how it solves the problem, and what the business requires. That aimless approach causes constant redesigns and wasted time. Design students commonly begin with these habits and benefit from focusing on thinking first.
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