
"Most design problems aren't 'design' problems. They're 'Thinking' problems.They're 'Clarity' problems.They're 'Too-many-tabs-open' problems. More prototyping. More pixel-shifting. More polish in Figma alone isn't going to help you with those. For me, without clear thinking, Figma just results in more confusion, more mess, and more mockups than I can mentally manage. The Problem: Figma wasn't the bottleneck - my thinking was"
"Like most UX/UI designers, I used to jump straight into Figma the moment I had a product idea or a design task to complete. I'd tweak colors, mock up screens, build components, and then... get stuck. Not because I didn't know how to design, but because I didn't know what I was designing - who it was for, how it solved the problem, and what the business actually needed from it. I was designing aimlessly.Which meant I was redesigning constantly."
Most design problems are thinking and clarity problems rather than tool problems. Jumping straight into Figma without a clear brief, user understanding, and business criteria produces more confusion and unnecessary mockups. Polishing pixels and increasing prototyping activity do not resolve strategic uncertainty or unknown user needs. Designers without defined audiences, problem statements, and success metrics iterate aimlessly and spend time redesigning. Clarifying who the design is for, how it solves a problem, and what the business needs reduces rework and wasted time. Teaching a process that prioritizes thinking and clarity before heavy visual work creates more efficient, focused design outcomes.
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