
"We have a lot of tools to make adjustments and balancing [changes] while the map is live. But sometimes-and that's the case for Blackwell Fields, that's the case for Sobek City-there's [only] so much we can do [when a map] is live."
"There are some modifications that actually require level design, level art. Like, deeper modifications [to] the map to be able to achieve what the target is for those maps."
"We are reworking some of the geometry in both maps and making changes to capture points and cover, too, in order to address the balancing issues that we see on those maps."
"The end goal is simple, if challenging: Making sure these maps meet the standard that we want them to achieve."
EA has confirmed the reworking of two poorly received maps in Battlefield 6, Blackwell Fields and New Sobek City, due to player feedback. Senior creative director Roman Campos-Oriola stated that these maps require significant modifications beyond minor tweaks. The rework will involve changes to geometry, capture points, and cover to address balancing issues. The goal is to elevate these maps to meet the desired standards for gameplay and player experience.
Read at Kotaku
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