Ghost Story Games invited both IGN and Geoff Keighley to sample 5 to 6 hours of it, with Judas described as 'a first-person narrative-driven shooter that, from a moment-to-moment gameplay perspective, will feel familiar to BioShock fans.'
Levine explained to IGN the concept of 'pseudo-procedural' narrative in Judas, stating that it involves building smaller piece elements in the game to teach it to create good levels and stories adaptively based on player choices.
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