According to Shirk, Civ 7 creative director Ed Beach "didn't want to make a Civ 6.5; he wanted to do something that would make our fans have to start over." This reflects a commitment to innovation rather than incremental change in gameplay.
As the Civ franchise has grown over the years, so too has the process of selecting which civs and leaders to include in the game. Early on, if a designer thought a civ could be fun or interesting to play as, that might have been enough to add them.
Generally, civs and leaders are selected when they have the right combination of a few things: their prominence in history, how well they represent our playerbase, and the gameplay opportunities they offer.
For Civilization VII, this process has evolved further. Civs and leaders can now be selected separately from each other, and your choice of civ no longer persists across the entire game but instead is tied to a specific Age.
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