Critical Reflex's focus on horror has led to some of the year's best, weirdest games
Briefly

"I think horror games have a lot of room for experimentation compared to other genres. When the main goal is to scare the player, the rest of the game can basically be anything."
"One way to determine if a title will resonate is to find something that will make you go, 'Woah holy shit!' and then try to assess whether this game caters to your very niche tastes or if others will have a similar reaction."
Read at Polygon
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