"Do gamers know what they like?" ponders Fallout co-creator Tim Cain, before arguing in favour of people not providing totally crap feedback to devs
Briefly

I would way prefer, on this channel or any forum where you're talking to game developers, say what it is you like, especially why you like doing that feature. It's way easier to respond to constructive feedback than it is non-constructive feedback, so what I don't understand is, if you really want to get what you want, say what it is you want.
Just saying that you dislike something in a game can help developers 'if it's specific', he's referring to people 'jamming up the channel of communication' by saying things like 'enemies are dumb, stop giving us dumb enemies', when they really mean something like 'these enemies never take cover'.
Implementing or not implementing fast travel can be difficult if players or fans aren't clear in telling you the kind of things they might want added in as alternatives.
Read at VG247
[
|
]