The article discusses the challenges developers face in getting their game ideas approved, specifically highlighting an unreleased 2010 pitch for a Sony game called 'Stamp' from Japan Studio. The concept involved a 2D action platformer for the PlayStation Portable using PlayStation button symbols creatively within its gameplay. The materials recently shared on archive.org reveal how developers present their ideas to secure funding, detailing production costs and market viability. Despite the intriguing concept, 'Stamp' never progressed past internal review, underscoring the harsh realities of game development.
New prototype materials for an unreleased Sony game, including a brief trailer and pitch deck, were recently shared by Obscure Games on archive.org.
The story revolved around a hero called Stampie rescuing his bug friends and family from the nasty oil bugs that had captured them.
A production schedule estimates the time and costs to complete the game and localize it (roughly 12 months and $3 million).
While the PSP game obviously never came out, it presumably never got past certain internal review gates needed to greenlight the entire product.
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