Hitman prototype reveals unused NPC smuggling mechanic, character select screen in 2016 game
Briefly

A preservationist community, Obscure Gamers, has shared an early build of the 2016 Hitman reboot, termed 'Silent War,' which includes missions and features not seen in the final game. The prototype offers glimpses of gameplay, revealing a unique NPC mechanic involving item transportation and hiding, as well as a previously unused main menu with Agent 47. These elements highlight differences in design and gameplay considerations that may have influenced the final product's development timeline and mechanics.
The early build shows differences such as an NPC transporting items for clandestine operations, hinting at gameplay mechanics that may have been deemed unnecessary for the final release.
The prototype reveals unused elements, including a main menu featuring Agent 47 awaiting his next target, which adds depth to the game’s narrative environment.
Read at Polygon
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