Horizon Dev Explains Why Guerrilla "Needed" To Leave Killzone Behind
Briefly

"As a studio, we needed to refresh the palette. It was, by choice, the opposite of Killzone." This statement from Guerrilla Games' art director Roy Postma emphasizes their intentional shift towards new projects, marking a distinct departure from the Killzone franchise.
"I think the themes that this story and the characters represent are relatable for all ages and people. They reflect having a found family of friends and finding your place in the world." Postma highlights how Lego Horizon Adventures aims to appeal universally, diverging from the previous more serious tone of Killzone.
Read at GameSpot
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