Kojima Wants The Death Stranding Movie To Be A "New Dimension" Of What A Game Adaptation Can Be
Briefly

Kojima's ambition with the Death Stranding adaptation is to craft a cinematic experience that transcends traditional video game films, aiming for artistry and awards.
Kojima acknowledges the challenge of condensing 50-60 hours of gameplay into a two-hour film, highlighting the difficulty in retaining the narrative's depth.
He emphasizes the importance of adapting it in a way that respects the game's worldview while still transforming it into a compelling cinematic story.
While past game adaptations often flopped, he believes that recent successes have proven that films based on video games can resonate with audiences.
Read at GameSpot
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