Wonder Woman being canned reportedly followed Monolith planning a nemesis systemy new IP Warner Bros didn't want, then doing nemesis systemy Wonder Woman, then God of War-ish Wonder Woman
Briefly

Warner Bros. recently canceled a long-awaited Wonder Woman game and shut down Monolith Productions, known for its work on Shadow of Mordor. Bloomberg's Jason Schreier revealed that Warner Bros. displayed a lack of interest in developing new intellectual property, affecting the planned game, codenamed Legacy. Despite three years of development, meetings lacked direction and decisions were postponed, leading to the eventual cancellation. This reflects a broader trend of corporate indecision under former Warner Bros. Games head David Haddad's leadership, where executives hesitated to make necessary calls for fear of risk.
During this time, it's kind of clear to people at Warner Bros and [at] Burbank in their HQ that this game is not going to happen.
What happened at Monolith with Wonder Woman seems to be the result of corporate indecision, delaying decisions and putting the studio's future at risk.
Read at VG247
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