The article reflects on the struggles faced by Double Fineâs Psychonauts during its development, particularly its initial rejection by Microsoft due to its unconventional approach. Despite being anticipated as an adventure game, Psychonauts was a story-rich platformer that combined puzzles and character interactions with themes of trauma and humor. Originally slated for an Xbox exclusive, it was eventually published by Majesco with support from notable figures in the gaming industry. Now, 20 years later, the game is celebrated for its originality and impact, despite the challenges it faced.
Psychonauts, Double Fine's ambitious third-person platformer, faced significant challenges during development, including skepticism from publishers and a delayed release.
Initially considered overly complex and childish by Microsoft, Psychonauts' unique storytelling and humor were misjudged, showcasing its defiance against conventional game norms.
Collection
[
|
...
]