So, How Many Dudes Would It Take To Fight 100 Toddlers?
Briefly

So, How Many Dudes Would It Take To Fight 100 Toddlers?
"Butterscotch Shenanigans was created by three brothers-Seth, Sam and Adam Coster-and was originally best known for fun, experimental and superbly animated mobile games, like Flop Rocket and Quadropus Rampage. That is, until Sam Coster was diagnosed with stage 4b lymphoma, and the three decided that was the moment to work on something bigger and more substantial. The result was Crashlands, and it proved successful enough, after creating platform game and engine , for the team to move on to Crashlands 2."
"The result was Crashlands, and it proved successful enough, after creating platform game and engine , for the team to move on to Crashlands 2. With Sam in remission (and, I'm delighted to report, now officially cancer free!), that sequel was a four-and-a-half-year project, with another six months of updates and new content after launch, leaving the three siblings and their newer colleagues really ready to do something else. Something smaller. Something incredibly dumb. Thus How Many Dudes."
"The game plays something like an auto-battler, in which you gather an ever-growing group of dudes who must fight teams of enemies of various bizarre natures. You begin the game with a single dude, tasked with fighting a group of 10 toddlers. Yup, right out of the gate. At this stage you're essentially an observer, watching the battle play out before you, and you'll either be relieved or horrified to learn you'll definitely win. As a result you gain $100 to spend on items you"
Butterscotch Shenanigans formed by brothers Seth, Sam and Adam Coster gained recognition for experimental, animated mobile games and later for the expansive action-adventure Crashlands. Sam Coster was diagnosed with stage 4b lymphoma, prompting the team to pursue a larger, more substantial project that became Crashlands. After Sam entered remission and the lengthy sequel effort concluded, the studio shifted to a deliberately smaller, sillier project called How Many Dudes. How Many Dudes functions like an auto-battler in which players collect an expanding roster of 'dudes' to confront bizarre enemy teams, starting with one dude against ten toddlers and earning in-game currency to buy items.
Read at Kotaku
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