Neil Druckmann, a notable figure in gaming from Naughty Dog, shared insights at DICE Summit regarding the uncertainties of game development. He highlighted his singular confidence during the making of Uncharted 2. Druckmann expressed that managing the scale of projects often leads to anxiety due to high stakes. He emphasized the importance of trusting the iterative creative process, discarding initial concepts, and adhering to schedules to effectively guide teams through challenges and towards successful outcomes.
Neil Druckmann reflects on the challenges and pressures in game development, emphasizing the iterative process and the necessity of schedules to combat perfectionism.
Druckmann noted that doubt is a constant companion during project development, but trusting the process and the team's instincts can help overcome these feelings.
He candidly stated that he only felt 'confident' throughout the creation of Uncharted 2, underscoring the inherent uncertainties faced with each new project.
Druckmann explained that initial ideas in game design often need significant revisiting, stating, 'We know that our first idea is never the best one.'
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