The Until Dawn movie adaptation diverges from the 2015 game by incorporating a time loop format that introduces varying horror subgenres. Director David F. Sandberg emphasizes the film's dynamic horror elements, explaining that each night introduces a new narrative terror, including slasher and supernatural themes. Unlike typical time loop stories where characters learn from their experiences, the unpredictable nature of the loops leads to different deaths without character growth. The film also shifts character dynamics, showcasing less combativeness and a necessity for teamwork against visible threats, which contrasts with the game’s plot.
Every night, every time it resets, it's a new horror genre... To me, who's been wanting to do a horror movie for forever, it was great to get to do all of it.
In a classical Groundhog Day sense, you have characters who learn from each loop... You just die in different ways.
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