Blizzard's recent announcement about bringing loot boxes back to Overwatch 2 ignited discussions on community nostalgia for the original game's system. Players expressed dissatisfaction with the monetization structure in Overwatch 2, which shifted from a loot box model to a direct purchase system with real-world currency. The return of loot boxes is seen as a free alternative for players aiming to acquire desired skins without additional costs. However, it remains part of a broader, more complex monetization approach rather than a complete return to the old system.
The return of loot boxes in Overwatch 2 is seen as a nostalgia-driven decision, motivated by the community's frustration with the current monetization methods.
Many players desired loot boxes back due to their original structure, emphasizing the excitement of chance rather than the current pay-to-access methods in Overwatch 2.
Blizzard's choice to reintroduce loot boxes is both a response to player demand and a complex move within the larger context of their monetization strategy.
The reintroduction of loot boxes does not dismantle Blizzard's expensive monetization framework but offers a free option to potentially obtain desired skins.
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