#avatars

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#netflix
fromTechCrunch
2 weeks ago

Netflix acquires gaming avatar maker Ready Player Me | TechCrunch

"Our vision has always been to enable avatars and identities to travel across many games and virtual worlds," Ready Player Me CEO Timmu Toke said in a statement. "We've been on an independent path to make that vision a reality for a long time. I'm now very excited for the Ready Player Me team to join Netflix to scale our tech and expertise to a global audience and contribute to the exciting vision Netflix has for gaming."
Business
Artificial intelligence
fromTechCrunch
4 weeks ago

Runway releases its first world model, adds native audio to latest video model | TechCrunch

Runway launched GWM-1, a frame-by-frame world model that simulates physics and temporal behavior to train agents across robotics, life sciences, avatars, and interactive worlds.
fromSocial Media Today
1 month ago

Snapchat Brings Back 2D Bitmoji in Response to User Demand

For Snapchatters, Bitmoji isn't just an avatar. It's your digital identity, the way you show up with friends, share your moods, and represent yourself online. With Comic Bitmoji, we're giving you more choice in how you express yourself, whether that's embracing the latest 3D styles or throwing it back to the look that started it all. As you may recall, when they were originally launched, Bitmoji characters were essentially comic book format, 2D depictions,
Digital life
fromRubyflow
2 months ago

Mesh Gradient Avatars in Rails

Dynamic avatars with Ruby are a common feature as we usually want to provide sensible default values without resorting to the same default avatar for every single user.
#meta
Video games
fromHackernoon
1 year ago

How Your Avatar Shapes Your Virtual Reality Experience | HackerNoon

User representation significantly influences the virtual reality experience, affecting presence and interaction.
Fully-embodied avatars improve user connectedness and performance in VR environments.
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